[ BIM-to-VR Studio | P.64-65 ] j. Blueprints


j. Blueprints


Unreal Engine의 Blueprint를 이용하여 Interior Scene Play 시 Box Trigger, Toggle Key 등으로 문이 열리거나 불이 꺼지는 기능을 설정하여 Interaction이 가능한 콘텐츠를 제작한다.


Door Movement Record
  • Make 'Cinematics' Folder in 'Content' Folder
  • Toolbar - Cinematics - Add Level Sequence - Select Door
  • Sequencer - Track - Actor To Sequencer -  Add 'NAME(Door)'
  • Transform - Add a new key at the current time
  • Drag Play Bar to Forward - Rotate Door - Add a new key


Box Trigger Event
  • Select Door and LevelSequer
  • Toolbar - Blueprints - Open Level Blueprint
  • Right Click - Create References to 2 Selected Actors
  • Modes - Place - Basic - Drag and Drop Box Trigger - Resize
  • Select Box Trigger - Level Blueprint
  • Right Click - Add Event for Trigger Box - Collision
  • Add On Actor Begin(and End) Overlap
  • LevelSequence - Place a new node - Play(and Play Reverse)
  • Connect Begin(and End)Overlap to Play(and Play Reverse)



( 연구 및 상업용도 활용시 출처를 밝히고 사용하기 바랍니다)
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FORUM D&P | Archi-Therapy & Architecture-Technology since 2008

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