j. Blueprints
Unreal Engine의 Blueprint를 이용하여 Interior Scene Play 시 Box Trigger, Toggle Key 등으로 문이 열리거나 불이 꺼지는 기능을 설정하여 Interaction이 가능한 콘텐츠를 제작한다.
Door Movement Record
- Make 'Cinematics' Folder in 'Content' Folder
- Toolbar - Cinematics - Add Level Sequence - Select Door
- Sequencer - Track - Actor To Sequencer - Add 'NAME(Door)'
- Transform - Add a new key at the current time
- Drag Play Bar to Forward - Rotate Door - Add a new key
Box Trigger Event
- Select Door and LevelSequer
- Toolbar - Blueprints - Open Level Blueprint
- Right Click - Create References to 2 Selected Actors
- Modes - Place - Basic - Drag and Drop Box Trigger - Resize
- Select Box Trigger - Level Blueprint
- Right Click - Add Event for Trigger Box - Collision
- Add On Actor Begin(and End) Overlap
- LevelSequence - Place a new node - Play(and Play Reverse)
- Connect Begin(and End)Overlap to Play(and Play Reverse)
( 연구 및 상업용도 활용시 출처를 밝히고 사용하기 바랍니다)
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